Ghost of Tsushima - Komoda Stronghold
My work on Ghost of Tsushima was mainly focused on the Japanese castles, strongholds and outposts. Bringing these locations to life was extremely fun and rewarding. Truly a dream come true to work on this project.
As always this was very much a collaborative process and the result of constant teamwork, feedback and iteration.
Responsibilities : Modeling, Texturing, Asset Population / World Building, Terrain Painting and Sculpting
Special thanks to everyone on the Sucker Punch team!
Major Contributors:
Foliage Assets:
ProfileDouglas DavisSenior Environment Artist at Sucker Punch](/content/douglasdavis/index.html)
Rock Assets:
ProfileTyler SmithPrincipal Artist at Riot Games](/content/tsmith3d/index.html)
Mongol Assets:
ProfileJoshua PegramSenior Environment Artist](/content/ragecageart/index.html)
ProfileMELISSA ALTOBELLOArt Director](/content/maltobello/index.html)
Materials:
Dongjoon Lee - Environment Artist
ProfilePhillip JennéSenior Environment Artist](/content/phillipjenne/index.html)
ProfileGnat MagoneSenior Environment Artist - Sucker Punch Productions](/content/gnatm/index.html)
Layout:
Brent Thomas - Layout Artist
Lighting:
ProfileGaby SotoSenior Lighting Artist at Bioware](/content/gabysoto/index.html)
ProfileRob SimpsonSenior Lighting Artist at Respawn Entertainment](/content/robsimpson/index.html)
Special thanks to John Germann, my lead! Thank you for trusting me with these awesome locations.
ProfileJohn GermannLead World Artist](/content/johngermann/index.html)